Advanced Access LiveReleases Aug 20, 2026
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Mortal Shell II Field Guide

Mortal Shell II beta teleport

Mortal Shell II Beta Teleport

Learn how Mortal Shell II beta teleport works, how to return to Marrow Keep, why Beacon-to-Beacon travel is unavailable, and how to troubleshoot inactive platforms.

Beta evidence

Quick answer

Beta teleport is tied to Marrow Keep and specific platforms, with a long transition. Players generally cannot jump directly from any Beacon to another Beacon, but that is beta feedback rather than a confirmed permanent launch rule.

01

Teleport quick answer

First identify whether you need a region return or a fast-travel jump.

  • Returning to Marrow Keep and Beacon-to-Beacon travel are separate use cases.
  • Beta transitions involve specific platforms and a long scene.
  • A Beacon that does not respond may not be an unlocked destination.
02

When the platform does nothing

Use a short checklist before assuming the save is broken.

  • Confirm the area objective and nearby interaction prompt are complete.
  • Move fully onto the platform and wait for the interaction state to appear.
  • If the destination list is empty, continue the local route rather than forcing a Beacon jump.
03

Beta limitation or launch rule?

The page keeps this answer intentionally time-stamped.

  • Community reports do not prove the formal version has the same limitation.
  • Check official patch notes and the launch build before calling Beacon travel permanently unavailable.
  • Record the exact build whenever a teleport rule changes.

Evidence is time-stamped to Aug 19, 2026. Beta feedback is labeled as beta evidence and is not a permanent formal-release rule.